The Mist surrounds us. It pervades us, flows through us, and gives us life. It would surely be our God, if it hadn't provided us with Gods of its own. And even the Gods follow the flow of the Mist.

Are we real? The Nostrites say that we dreamed the Mist, and that -- so given form -- the Mist in turn dreamed us. They say that, someday, the Mist will wake up, and then it will devour us all, man, God, and beast. Some say that it has already begun.

Of this alone can we be sure, that we are geist given flesh and purpose. We live, and die, on the tides of the Mist. It is our life, our home, and our fall.

MUCK "muhk"
(n) An acronym for "Multi User Character Kingdom" or other variations. Refers to a complex, often theme-oriented environment, similar to a MMORPG only text-based rather than graphical and usually intended for online roleplaying. MUCKs are accessible either through telnet or specially designed programs known as "clients" (i.e. SimpleMU* or MUSHClient).

Mission
We believe that, somewhere between the mary-sues and the rules-lawyers, there ought to be a place where you can create an interesting character without a fuss, find a niche with other good roleplayers, and just have a good time. We aim for that playful middle ground, someplace that's more than just a meat market, where you can get involved in an ongoing story in a fascinating world, get drama and character development and have a good time saving the day or corrupting the masses.

We wish to never take ourselves too seriously, to never fail to take the players seriously, and to have some serious, creative fun. We intend to create an environment so vibrant and vivid that it's fun to just walk through it and take a look at all the strange things you'll see. We intend to craft a theme that is open enough so as not to be constrictive to great writers, but which prevents overpowered, hormone-driven jerks from souring the storytelling experience. We will never let the system rule the game - that's the players' job - and we will give any player who wants it and works for it a real stake in the direction and future of the muck.

Overview
If you're interested in taking a closer look at who we are and what we do, we recommend starting with the FAQ. It gives a quick and streamlined overview of what opportunities await in our world. From there, we hope that you continue on to the Player's Guide to start you on your way to your own Twisted Kingdoms experience.

Connecting
In order to get the most out of your experience on Twisted Kingdoms, you'll probably want to connect using a dedicated Mu* client. A list of common Mu* clients can be found at OnlineRoleplay.com.

If you don't already have a mu* client and are using Windows, you'll probably want to try SimpleMu first. For Mac OS X, you may want to try Savitar.

You can connect to Twisted Kingdoms at:
host address: muck.twisted-kingdoms.net
port: 8900

That's muck.twisted-kingdoms.net:8900 if you want to connect with raw telnet.

We also recommend visiting our Forums, where you can find more indepth information about particular aspects of the gameplay experience, as well as some sample roleplaying logs to peruse.

Twisted Kingdoms is (C) 2003-2007 by the Twisted Kingdoms' Wizards.